Promiscuous Female wrote:
you're... complaining about new wormhole content
idgi
they are even adding ice belts for y'all to get connected to your homes, how could you not be over the moon about these changes
So here is the thing..
More systems = more empty space unless they also add a few thousand players to live in w-space..
The ice is irrelevant since it's still more convenient and more time effective to ship it in from highsec. (Why save pennies/hour mining ice, when you can make millions/hour and buy the ice)
All this change does is to add more wasteland and more irrelevant mechanics to w-space, like frig holes..
CCP is changing clone-costs because it's too expensive to fly cheap ships in expensive clones? Well, what makes them think I wan't to fly a frigat in my slave clone then? I can't change my clone in w-space.. If 20-30 mill is the breakingpoint for Nullsec, then it's a safe bet we don't want to risk billions in clones.
So what does this expansion actually add to w-space?
- More signatures and irrelevant wormholes to scan and scout
- Less population density
- Ice, which is worthless compared to other pve activities
- Puts sleeper sites in K-space and in Thera, a system so irellevant to w-space way of life that it might as well be a normal nullsec.
- Makes a "midpoint" between NS and W-space where people can get the bonus of living in w-space without the added risk of loosing all your stuff..
Honestly, I don't see how any w-space pilot can be happy about this? Maybe except for the very low-class wormholes where icemining might actualy be good isk?
Adding new space to EVE isn't a small thing, and Fozzie and co. choose to make the space as irellevant as humanly possible, just like most of their former w-space changes?
Note. There is some stuff I like..
I do actualy like that they are adding ice, if nothing else, then it's an option for the solo player who can't do anything else..
I also don't mind the idea of making moon-less systems..
But the way they are doing it is counterproductive..
Add the ice as a roaming anomaly. Remove the moons from unocopied systems instead og feeding the biggest issue in w-space, player density.
Fozzie and co. had some good ideas (some even taken from the w-space feedback threads), but their implementation and design around it is, as with most other changes they have made, terrible and shows that while they might listen and read, they don't understand or have the insight needed.
If anyone think it's a good idea to add more(irellevant) space to w-space, where empty systems is the biggest issue, they rly need a sanity check.. Actualy, I think sanity check is what CCP is missing with this new release cycle..
They added the frig WH-connectors last patch and we hated them. Now they are making the systems after the community told them the cpnnectors were useless without the actual systems.. Feedback that they got before they launched the patch in the first place.. (Note: I still havn't seen them remove the useless WH-connectors yet.)
CCP and especialy Fozzie needs to slow down and get a sanity check. Gather feedback and don't release half-assed "features" because they thought it would be cool to "see what the players are doing"... There is a different word for that type of gamedesign, but saying it is prob. against the rules ;)